![]() ![]() What's especially cool is that Hue is visited twice. First off, it actually acts like a city and various buildings will allow players to set up sniping points and provides a real urban combat feel. At the same time, Hue is an interesting map for a couple of reasons. ![]() ![]() Some of the maps in Vietnam are open to travel, including one of the city maps, Hue, which is another easy map to sneak around and capture a flag in the back. These chokepoints created by the landscape really added to the excitement and tension. Maps in 1942 seemed a bit more focused in the fact that there were always areas you could find the fights. I found myself wandering without seeing any enemies much of the time simply because people were all walking in different directions apart from each other. The maps themselves are actually fairly varied and interesting although I'm not sure all of them are focused enough in certain areas. The foliage only makes this easier, even on maps that otherwise would have been pretty focused along one or two paths. But it also can make you feel like you're running laps. In some ways, this is pretty exciting because there's always a new fight somewhere and each of the matches seems more like a struggle. One of the complaints some players had about Battlefield 1942, including myself at times, is that it was too easy to sneak around the front of battle and capture a flag in the back of the fight, right when one side seems to have wrapped it up. The foliage also brings another issue with it. No matter how good you are, there will be some frustrating moments of getting killed by hidden foes several times in a row before you can ever get a shot off. and I'm actually not really knocking the game for it, I'm just warning all of you that are thinking to buy the game. It's fun and brings a new dimension to Battlefield, but it also means you're going to be dying a lot from some unknown location before you ever have a chance to get out of the way. Using a lot of undergrowth is an interesting mess. Video Review Want an even deeper look at EA's sequel shooter? Why not check out our in-depth video review, where IGNPC's Dan Adams gives his final thoughts on the game over tons of direct-feed footage. When you start getting pegged from "somewhere" in the undergrowth, things immediately get pretty hairy. Obviously now we've got Far Cry and Joint Operations waiting in the wings that manage to do foliage a little bit better, but Vietnam has done a good job creating the very tense atmosphere that this kind of setting brings. Likewise, Battlefield Vietnam is one of the first games we've seen that really tries to take advantage of this kind of dense cover in a multiplayer arena. A lot of the actual war didn't actually take place in the jungle, but it was certainly a different arena than US forces had ever been in before. Vietnam is a lush and heavily vegetated area of the world. The Landscape of War One of the major differences to Vietnam as opposed to 1942 is a graphical one at first glance, but really makes a huge and obvious difference to gameplay. It just isn't the bombshell that 1942 was. ![]() I guess what I'm saying is that the game is good. On the other hand, the addition of helicopters that have some fairly intuitive controls, moveable spawn points, and traps are all pretty cool. And of course, as you might expect, there are also some mistakes, bugs and issues here as well, which for the most part are small, but can cause some problems. But some of the maps don't seem as focused, there are some balancing issues that are seriously perplexing to me, and while the graphic improvements are certainly appreciated and the game looks good, this game seems more like an impressive mod or an expansion than an entirely new game. I don't like Vietnam as much as I liked 1942. The answer, in short, is mixed and a little confused. ![]()
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